Interactions
This module is responsible for handling all interactions between players and the world.
Functions
RegisterInteraction
Register a new interaction.
Arguments
- name:
string
- The name of the interaction.
- onPress:
function
- The function to call when the interaction is pressed.
- condition:
function
- The function to call to check if the interaction is possible.
Example using points
local canInteract = false
local point = ESX.Point:new({
coords = vec3(0, 0, 0),
hidden = false,
enter = function()
canInteract = true
ESX.TextUI(("Press [%s] to interact"):format(ESX.GetInteractKey()))
end,
leave = function()
canInteract = false
ESX.HideUI()
end
})
ESX.RegisterInteraction('my_interaction', function()
print('Interaction pressed')
end, function()
return canInteract
end)
GetInteractKey
Get the global interact key (“E” by default).
Example
local key = ESX.GetInteractKey()
print("Interact key: " .. key)